A game where you fight through puppets one at a time, but with a twist.

You are in procession of the Dice of Scaling, which allows you to scale any physical object and their attributes.  

Our submission for the GMTK Jam 2024, made in 4 days.


How to Play:

- You win when the enemy Body is destroyed.

- The attack attribute is distributed amongst different body parts, so an entity can still attack without their arm, weapon, or even head.

- The enemy Body will lose 20% of its maximum health if any other body part is destroyed.

- If an arm is destroyed, any held equipment will also be destroyed.

- Equipment doesn’t contribute to overall health.

- Roll the dice to scale anything physical and their attributes. Including yourself.

- Scaling resets after each combat.

- Anything destroyed will recover to 1 health when combat ends.


Controls:

Mouse


Credits:

Programmer, Lin He, https://mizudo.itch.io/

Art, Zhengyi Wang, https://rangerwang.itch.io/

Sound & Music:  Zapsplat.com, Pixabay.com

Font: https://www.fontsquirrel.com/fonts/3dumb

~~~

We are a newly formed indie studio based in NA west coast. Follow our X for future updates: @AquaticRangerGS

Updated 21 days ago
Published 24 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorsmizudo, Zhengyi Wang
GenreStrategy, Puzzle
Made withGodot
Tags2D, Dice, Game Maker's Toolkit Jam, Hand-drawn, Indie, Point & Click, Roguelike, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

Download
DiceOfScaling_win.zip 43 MB

Install instructions

Play in browser, or if you wish, download the windows version and enjoy locally. Thanks for playing!

Comments

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I got to floor 24(the game broke after that), and i played once. I found o pretty op strategy - get the positive switch aroo skill, and optionally the double dice skill. Then, spam increase the body stat until you have ludicrous amounts of health.

Yes, you've found it. That is the one true winning strategy, as the player's growth will be mathematically faster than the enemy, so the player will be able to continue indefinitely. We only discovered this after the jam ended so couldn't patch it XD

same here

the concept and theming is so 

Played 3 times, best score at floor 33th! Hehe

(+1)

yo what a fun concept! really feels like it has some beyond jam potential; maybe give players just a few more things to scale in(and maybe even out)side the battle but it honestly already feels like a complete game✨🤖

great contender for top20

That was indeed in our original design during brainstorming phase. The obvious limitation was the time; but glad to know that you've enjoyed it!

would be epic to see this develop into a full game
10/10; would scale

MY GOD! How did you manage to make a fully fleshed out game in 4 days i have no idea, but this is one of the best ones i've played so far:

Creativity:

MEGA creative, scaling your and your enemies body parts to change stats is not something i was expecting, and the combat is very interesting and the game very balanced, i myself made it to floor 10 before dying. The perks are on point as well. Maybe i missed something, but is there any point in attacking anything other than the body? I really like this one. Sometimes the body parts got small enough they were unclickable but that's a minor issue.


Art:

This is very well made and both the art and UI reflect that, everything was clear and understandable and the art was very fun and fitting. I loved the character design and perk icons. Very good artstyle and everything fits together.


Sound design:

A game with full sound design? That's very impressive and rare. The music fits the game and sound great. The game could use a sound slider though. The sounds were on point and fit the game well

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Overall.. HOLY you managed to drop a full experience with no noticable flaws, and you should be SUPER proud of yourselves

10/10

(+1)

Wow, great feedback. Thanks for taking the time to do that!

To answer a couple of your questions:

- Bodyparts, when destroyed, will deal 20% of the Body's health directly. Whether it is a useful is fully dependent on the situation, but I'd imagine there are times when that's useful.

- Bodyparts become small to be unclickable is sort of intended. Though if you're talking about the game having pixel perfect collision, then yeah that's one thing we're definitely missing. But we purposely hide some of the weaker parts behind shields so it's harder to deal direct damage without the dice.

Glad you enjoyed our game, appreciate the feedback!

面白い!サイコロが自動的に一時停止するようになればいいのに、いつもクリックするのを忘れます O.O

The idea of slowing down dice shuffle speed is fascinating! Also creating a bunch of creatures by changing the scale of body parts is so fun :) Great game! Hope to see more bosses in the future!

Love the concept! Great interpretation of the theme :-)
Congrats

Thanks for playing, hopefully you've enjoyed it! :)