Traveller's Hymn
A downloadable game for Windows
Traveller's Hymn is a top-down, grid-based open-world adventure game. Explore a vast land, battle monsters, collect loot, help locals, and cook hearty meals while unraveling the mystery behind the land's curse.
This is a free project made by the Aquatic Ranger Studio in ~4 months.
If you downloaded your game prior to v1.0.1.3 or don't know what your version is, then please download the newest version.
You'll be able to continue with your save, but it addresses a critical bug.
~~~~~~~Changelog~~~~~~~
Oct 10, 2024:
- v1.0.3 - Some players have been complaining about the losing all gold issue, so this is to further address that.
Oct 5, 2024:
- We're releasing our game on Steam! Check it out at: Traveller's Hymn
Sept 21, 2024:
- v1.0.2 - Potentially fixed an issue where player would lose all gold upon death. Potential Steam release build.
Sept 12, 2024:
- v1.0.1.6 - Fixed an issue where the game gets stuck when certain fights are triggered.
Sept 11, 2024:
- v1.0.1.5 - Game now supports all resolutions; though the graphics can be distorted in 1080p. Apologies; we did not design with other resolutions in mind.
- v1.0.1.5 - Lowered enemy spawn rate a bit.
- v1.0.1.5 - Properly fixed Hero position issue.
- v1.0.1.5 - Updated the background music in the final area.
- v1.0.1.5 - Fixed an issue where battle would get triggered again on the same enemy, leading to a crash.
Sept 10, 2024:
- v1.0.1.1 - Fixed an issue where enemies can one shot player after loading.
- v1.0.1.1 - Fixed a display bug that greys out the potion after eating food.
- v1.0.1.2 - Fixed the issue where weather does not update after death.
- v1.0.1.3 - IMPORTANT: Fixed a critical bug that would prevent the player from progressing through the Living Clay questline.
- v1.0.1.4 - Fixed an issue where player would lose 80% of the money instead of 20% upon death.
- v1.0.1.4 - Resets Hero's position upon restarting the game. Proper fix coming tomorrow.
~~~~~~~Credits~~~~~~~
- Aquatic Ranger Studio / Aquatic Ranger Studio (@AquaticRangerGS) / X
- Programming: Lin He / Mizuto (@old_waah) / X
- Art: Zhengyi Wang / Zhengyi Wang (@ranger_wang) / X
- UI/UX: Mandy Hui / MYYYH (@mandyyyuhui) • Instagram
- Music:
- Yubatake - JRPGCollection
- Onys - Tranquility
- Rolemusic - Leafless Quince Tree
- Wolfgang_ - RPGBattleTheme
- Aureolus_Omicron - 15 melodic rpg chiptunes
- SubspaceAudio - sound effect
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Authors | mizudo, Zhengyi Wang, baconegg |
Genre | Adventure, Role Playing |
Made with | Godot |
Tags | 2D, Fantasy, Medieval, Open World, Pixel Art, Retro, Singleplayer |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Steam |
Download
Download
Traveller's Hymn v1.0.3.zip 76 MB
Install instructions
If you've encountered critical bugs, download the newest version and try again.
Unzip and enjoy!
Comments
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Looks very interesting, but sadly it's only for Windows...
What platform are you on? Steam version is running fine on Linux using proton.
已经通关。游戏很精彩,短小精干,游戏设定也很好,改良了回合制游戏的痛点,战斗得到了简化,有一些小瑕疵,但瑕不掩瑜,期待增加一些更多的内容,加油!
Already cleared customs. The game is very exciting, short and concise, the game settings are also very good, the pain points of turn based games have been improved, and the battles have been simplified. There are some minor flaws, but the flaws do not overshadow the strengths. Looking forward to adding more content, come on!
感谢评价!玩的开心就好 :)
Well, It looks nice, I will make a video a to introduce it on bili.
would you mind?
Also, what's your game engine?
And, hope there is a Linux version so I can play it.
No we do not mind! We use Godot, but we don't intend on supporting the game on multiple platforms, apologies!
Well,Never mind.
I'm using Godot to make games and videos too, Glad you have the same choice.
Such a perfect gem of a game! The tile sprites are excellent, and I'm impressed by how you've created such variety in items and monsters with such simple game mechanics. A few suggestions:
Wow! What a great set of feedback, very appreciated.
Hopefully I've answered all of your questions!
I have "finished the main questline of this game", in one evening as after I started I couldn't stop playing. The game is fun, the presentation is great (both the visuals and music), I really like that you went with named items (no template). The rise in power is satisfying, the overall adventure part is cool and I really liked the ending, I enjoyed just putting back the sword and chatting with the spirits, the dragon looks specially nice by the way.
I started with an old version and switching to the new version in the middle of the playthrough worked perfectly, that was super cool too.
Congratulations and thanks for sharing the game.
Thank you for the comment, means a lot to us <3
Just finished it and I love it.
Congratulations!
The atmosphere and color pallete are awesome, and the world is fun to explore and so full of details you almost forgot its made of tiles. I specially liked the way the trees are made and also the dragon was beautiful!
Sometimes the spawn rate of the enemies seem like too much and you cant walk 2 steps without a fight but otherwise amazing work.
The only thing missing in my opinion is an ending song when you talk to the spirits so is not the same sad song of the burning city.
Thank you for this amazing evening of adventure you gifted me!
Thank you! We're glad that you've enjoyed our little game :)
The enemy spawn rate has been a constant complain - so I've decided to lower it a bit.
Also playing a different song at the end of the game is a great idea - we'll shop around and update that :D
it seems the game has a resolution problem, my native resolution is 1366x768 and the game opens with a cut screen, alt+enter don’t open a widowed mode and there is no other resolution options, i think you guys might give it a look on that
Thanks for the feedback. Give the newest build a shot - it should now support your resolution. But be warned - we originally designed the game around 1080p only, so you'll get some unintended behavior with the graphics. The game is still fully playable though!
now i could play the game really cool game, at first i was worried about the lack of agency on the combat but after a few minutes it grows on me and i enjoyed a lot and finished the entire game.
really cool aesthetic too, the only thing i think it could change is having a endgame state after you solve the main quest… you know, just the npcs responding to your great feat
you guys should keep doing more “mini roguelikes” with this art style
Glad to hear that you've enjoyed our little project! You're right, we've done a retro on the project and also believe the ending could've used more work. Thank you for the feedback!
Having a great time with the game so far! Had a weird bug with not being able to loot things but the update fixed it (now I just need to get another white deer to spawn assuming that it will)
I've now reached the hero and lost my first fight to him. When I came back he is outside the bounds of the map and I am denied a rematch. I assume this is a bug. Gonna try and pass some time to see if he resets
That is an unfortunate bug. We will look into this.
Thanks for the feedback. If you try the newest build, the hero should reset after a restart of the game. It's by no mean a perfect fix, but it should unblock you until I have time to properly sit down and debug. Apologies for the inconvenience!
No apologies necessary! Hero fix did indeed work. Thank you!
I'm having another inventory bug though. I have an invisible axe in my inventory that I can equip but cannot drop (I could sell it though so it's not a dire problem)
Finished the game and had a great time! Good work on getting all the little quirks fixed and good luck in the future!
Thanks for playing! Glad to hear that you've enjoyed our little game!
What an amazing game! The fact that this is free seems wrong. Guys, get this on Steam and it will be a hit!
Thank you very much for the encouragement! We are planning on releasing it on steam later this week/next week.