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(+1)

Just finished it and I love it.

Congratulations!
The atmosphere and color pallete are awesome, and the world is fun to  explore and so full of details you almost forgot its made of tiles. I specially liked the way the trees are made and also the dragon was beautiful!

Sometimes the spawn rate of the enemies seem like too much and you cant walk 2 steps without a fight but otherwise amazing work.
The only thing missing in my opinion is an ending song when you talk to the spirits so is not the same sad song of the burning city.

Thank you for this amazing evening of adventure you gifted me! 

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Thank you! We're glad that you've enjoyed our little game :)

The enemy spawn rate has been a constant complain - so I've decided to lower it a bit.

Also playing a different song at the end of the game is a great idea - we'll shop around and update that :D

it seems the game has a resolution problem, my native resolution is 1366x768 and the game opens with a cut screen, alt+enter don’t open a widowed mode and there is no other resolution options, i think you guys might give it a look on that

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Thanks for the feedback. Give the newest build a shot - it should now support your resolution. But be warned - we originally designed the game around 1080p only, so you'll get some unintended behavior with the graphics. The game is still fully playable though!

now i could play the game really cool game, at first i was worried about the lack of agency on the combat but after a few minutes it grows on me and i enjoyed a lot and finished the entire game.

really cool aesthetic too, the only thing i think it could change is having a endgame state after you solve the main quest… you know, just the npcs responding to your great feat

you guys should keep doing more “mini roguelikes” with this art style

(+1)

Glad to hear that you've enjoyed our little project! You're right, we've done a retro on the project and also believe the ending could've used more work. Thank you for the feedback!

Having a great time with the game so far! Had a weird bug with not being able to loot things but the update fixed it (now I just need to get another white deer to spawn assuming that it will)

I've now reached the hero and lost my first fight to him. When I came back he is outside the bounds of the map and I am denied a rematch. I assume this is a bug. Gonna try and pass some time to see if he resets

That is an unfortunate bug. We will look into this.

Thanks for the feedback. If you try the newest build, the hero should reset after a restart of the game. It's by no mean a perfect fix, but it should unblock you until I have time to properly sit down and debug. Apologies for the inconvenience!

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No apologies necessary! Hero fix did indeed work. Thank you!

I'm having another inventory bug though. I have an invisible axe in my inventory that I can equip but cannot drop (I could sell it though so it's not a dire problem)

Finished the game and had a great time! Good work on getting all the little quirks fixed and good luck in the future!

Thanks for playing! Glad to hear that you've enjoyed our little game!

What an amazing game! The fact that this is free seems wrong. Guys, get this on Steam and it will be a hit!

Thank you very much for the encouragement! We are planning on releasing it on steam later this week/next week.